
This is what I'm assuming is the folder my stuff SHOULD be in. Well I hope it's a valid one since I give up until I find more input. and I just realized this would be a bump since the last reply was 2018.

I'm not a seasoned ripper so it seems every time I really get ambitious and want to rip something it just leads to this for me :/ I've even tried looking at my Android's local filesystem but still can't find anything. I've used 2 different apps and always get an identical file (which I'm pretty sure is what was downloadable weeks before the game released). But even after I did so and even loaded into the game to find all my progress from my iPad gameplay carried over, I still can't seem to extract an APK with any extra data in it and I'm at a loss. I thought maybe it was because I hadn't logged in on the Android yet, which is what I used to dump the APK. No models or character icons or anything like that. A Blender render of the Kingfisher using extracted files.I'm trying to do this with Mario Kart Tour but the only extractable files I can find have basic stuff like the logo and other boot-up related things. png!įigure 4.” Kingfisher_ModelUnpacked” opened in UABE, seen through the info window.įigure 5. Select “T_OS2U_Kingfisher_D” and click on Plugins>Export to. Open the file “Kingfisher_TextureUnpacked.unit圓D” and repeat. Repeat until you have all the mesh files you need. Select the mesh you want to export and click on Plugins>Export to.

A new window will show you the files within the bundle. With the file “Kingfisher_ModelUnpacked.unit圓D” opened, click on “info”. “Kingfisher” in Asset Studio with the Kingfisher Airframe mesh selected. Go to Export>Selected Assets and save it. Since we only want to extract the texture, we will select “T_OS2U_Kingfisher_D”. At first, it will appear that there is nothing in the hierarchy but click on the Asset List tab and there should be 4 files previewed. Select “Graphic” and Model>Export Selected Objects (split). You should see a file in the hierarchy with a nonsensical name. Select the Asset List tab and select any asset for a preview. png’s.Ĭlick File>Load File and open “kingfisher”. Asset Studio is much easier to use and will export files as.

UABE is more direct and will export files as.

Step 5: Exporting assetsThis is where we can either use UABE or Asset Studio.
